He definitely has more harpies and beholders, but only a slight edge on minos/medusas I had all upgrades and the scorpicores and most importantly the blacks. The army he was carrying is described was 213 beholders, 329 trogs, 58 medusas, 33 minotaurs, 114 harpies, and 100 harpy hags. This is at month 2, week 3, day 6, within about a week or so of when I confronted Ordwald - I might have been able to pick up another week or so of towns production by the time we faced off. your army? For example, in the game I played (just a couple of months ago), Mutare was at 14 15 7 8 (without artifacts - with them it's 24 22 7 8), and had an army of 99 evil eyes, 113 harpy hags, 12 black dragons, 26 minotaur kings, 24 scorpicores, and 40 medusa queens. When are you meeting Ordwald, and can you give some numbers on your stats and his vs. I personally find it useful enough that I chose to take it from the witch hut when I found it, but I'm fairly sure I would have managed without. I would definitely hope that water magic isn't essential, as Overlords can't normally get it. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link However, the maps are probably still quite doable with the skills you have. I don't think pathfinding is likely to be useful on these maps, as almost all (maybe absolutely all?) of the terrain is underground, which does not have a movement penalty, and which Dungeon troops are native to anyways. It's not as necessary for Dungeon as for some other towns as the only troops that can't attack through the walls are your minotaurs and your trogs. This can be very handy on other maps but I didn't find it necessary here.Īs far as your skills go: Ballistics is not necessary but it is a good way of breaking a siege quickly (although there are others). If you strand Mutare on the little cave where you release Alamar from the prison, for example, and can't get anyone to the shipyard anytime soon,no worries. When are you facing Ordwald? Do you have Town Portal and earth magic? It's an invaluable help in terms of your resupply of troops once you've gotten through the boat trip and is available in the mage guilds of map 2 if you build them up enough (and aren't too unlucky).Įdited to add: Expert Summon boat will create a boat out of thin air if necessary. I had wiped out the enemy by early in Month 3, and then I could just focus on building forces for the dragon armies guarding the vial. I faced Ordwald just after that time (this is when water magic came in the handiest,breaking a siege with expert teleport). I had cleared the enemy castle near my starting castle week 1, was setting onto the boat journey on week 3 of month 1, and had taken 2 more enemy castles by week 1-2 of month 2. On the third map, you should be able to go quite fast indeed, and I suspect not going fast enough is your problem. Water was from a witch hut on the 2nd map I found it useful in a couple of places but I don't think it's absolutely essential. The skill set I ended up with on Mutare was as follows: Tactics, Estates, Offense, Earth magic, Wisdom, logistics, water magic, and air magic.